![]() ![]() Still need to learn Flutter and DART but as far as I can see it should be similar to Unity. The UI scales and adapts to screen sizes as I see fit to present it. There are very minor differences between compiling the app. The nice thing is that I only wrote the code once with a mixture of Unity Visual Scripting and C#. This un-encripted Xojo Class allows Xojo developers to implement HTML source code. That is why I compiled an Android version to bridge the gap. The current WebGL version will load on Mobile devices but it lacks the functionality to process keyboard input from the phone. Unity also did not ditch the old UI systems so you still have access to it for some time to come.Īn example of the web app can be found here:Ĭurrently, I’m working on implementing a way to make calls to a MySQL DB using PHP to pull in sample figures for the calculator to use. The new UI Toolkit works more like modern web development where the scaling etc is controlled by Flex Box and styling is controlled with USS (Unities version of CSS) It is a rather complex way of doing things but you as the developer are in complete control of your look and feel at a low level. Unity’s new UI Toolkit will work a lot differently than the UI I used in the original project. I’m currently investing time with Flutter to see if I can cut back on the Unity Game engine bloat. I Have used Unity to develop a cross-platform code once deployed on Windows, Android, and WebGL. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |